Someone asked me last week what app design should cost. My answer was annoyingly vague: "It depends." But that's genuinely the truth. I've seen the same app concept quoted at $500 and $50,000.
This post breaks down why prices vary so much and what you should actually expect to pay in 2026.
The quick answer
If you want numbers without context:
| Option | Cost Range | Timeline | Best For |
|---|---|---|---|
| AI tools | $0-50/month | Hours | MVPs, validation, solo founders |
| Freelancer (junior) | $500-2,000 | 1-2 weeks | Simple apps, tight budgets |
| Freelancer (senior) | $3,000-15,000 | 2-4 weeks | Quality work, direct collaboration |
| Agency (boutique) | $10,000-50,000 | 4-8 weeks | Startups, funded companies |
| Agency (enterprise) | $50,000-200,000+ | 2-6 months | Large companies, complex products |
Now for the context that makes these numbers useful.
What "app design" actually includes
Pricing confusion often comes from different definitions of the work. Make sure you're comparing apples to apples.
Bare minimum design scope:
- UI mockups for core screens (maybe 5-10 screens)
- One platform (iOS or Android, not both)
- Static designs only (no animations or interactions specified)
Standard design scope:
- Full screen set (15-30 screens)
- Both platforms
- Basic interaction specifications
- One round of revisions
Comprehensive design scope:
- Complete screen set with all states (empty, loading, error)
- User research and personas
- User flow documentation
- Interactive prototype
- Design system and component library
- Developer handoff documentation
- Multiple revision rounds
A $3,000 quote for bare minimum work isn't comparable to a $15,000 quote for comprehensive work. Different scope, different value.
AI design tools: $0-50/month
This is the new category that's reshaping the market.
Tools like GenDesigns, Uizard, and Galileo AI generate app designs from text descriptions. You describe what you want, the AI produces screens. Iterations happen through conversation.
What you get:
- Multiple screen designs in minutes
- Consistent visual themes
- Exportable assets (PNG, HTML/CSS)
- Unlimited iterations within your plan
What you don't get:
- Strategic thinking about user needs
- Original brand development
- Complex animation specifications
- Guaranteed uniqueness (AI has seen a lot of apps)
Real costs:
- GenDesigns: Free tier available, paid plans from $10/month
- Uizard: Free tier, paid from $12/month
- Figma AI features: Included with Figma subscription ($15/seat/month)
Best use case: You need designs fast for validation, investor conversations, or MVP development. You're more concerned with speed than brand originality. Many founders start here to stretch limited runway.
See what AI can do for free: Generate your first app design with GenDesigns — professional screens in minutes, at a fraction of traditional design costs.
I'm obviously biased here—I work on GenDesigns—but I genuinely think AI tools are underpriced for what they deliver. A solo founder can now produce professional-looking mockups that would have cost $5,000+ five years ago.
Freelance designers
The freelance market is huge and varied. Rates depend on experience, location, and portfolio quality.
Junior freelancers: $500-2,000
Designers with 1-3 years of experience. Often found on Upwork, Fiverr, or through design school networks.
Typical rates:
- US/UK/Western Europe: $30-60/hour
- Eastern Europe/Latin America: $20-40/hour
- Southeast Asia/India: $10-25/hour
What to expect:
- Competent visual execution
- Needs detailed direction from you
- May struggle with complex UX problems
- Faster turnaround (they're hungry for portfolio pieces)
Warning signs:
- No questions about your users or business goals
- Portfolio with only one visual style
- Unable to explain design decisions
Mid-level freelancers: $2,000-8,000
Designers with 3-7 years experience. Often have agency backgrounds. Found on platforms like Toptal, or through referrals.
Typical rates:
- US/UK: $75-125/hour
- Global average: $50-100/hour
What to expect:
- Can run a project independently
- Will ask good questions about your product
- Solid understanding of UX patterns
- Professional process and communication
This is the sweet spot for most startups. You get quality work without agency overhead.
Senior freelancers: $8,000-20,000
Specialists with strong reputations. Usually booked months in advance. Found through referrals or direct outreach.
Typical rates:
- $150-300/hour
- Or project-based pricing
What to expect:
- Strategic thinking, not just execution
- Will challenge your assumptions (in a good way)
- Network of developers, researchers, etc.
- Work that can compete with top agencies
How to find them: Look at apps you admire, check the credits or LinkedIn, reach out directly. The best freelancers don't advertise on platforms.
Design agencies
Agencies employ teams. You're paying for infrastructure, management, and (ideally) a refined process.
Boutique agencies: $10,000-50,000
Small teams (5-20 people) specializing in product design. Often founded by former agency designers who wanted more focus.
What you get:
- Dedicated team (usually designer + PM)
- Structured process
- Multiple perspective and reviews
- Some strategic input
Timeline: 4-8 weeks for a typical mobile app
Examples: Ueno, MetaLab, Ramotion (these are larger boutiques; there are thousands of smaller ones)
Full-service agencies: $50,000-200,000+
Large agencies with research, strategy, design, and sometimes development capabilities.
What you get:
- Full discovery and research phase
- Strategy documentation
- Design systems
- User testing
- Development consultation
- Long-term support options
Timeline: 2-6 months
Who should use them: Companies with budget, complex products, or strict compliance requirements. Also companies where internal design resources don't exist and building a team isn't an option.
What actually drives costs
Number of screens
More screens = more work = higher cost. But it's not linear. Screen 30 is faster to design than screen 5 because the system is established.
Rough guide:
- 5-10 screens: MVP/validation
- 15-25 screens: Standard app
- 40+ screens: Complex product
Number of platforms
Designing for both iOS and Android adds 30-50% to the project, not 100%. The thinking and structure are the same; the execution varies.
Interaction complexity
Static screens are straightforward. Complex animations, micro-interactions, and gesture-based interfaces require more iteration and documentation.
Research and strategy
If you need user research, competitive analysis, or product strategy, expect to add 20-40% to design-only costs. This work happens before pixels get pushed.
Revisions and iterations
Unlimited revisions sound nice but often indicate unclear scope. Professional engagements usually include 2-3 revision rounds. More rounds mean higher costs or hourly billing.
Timeline pressure
Rush projects cost more. A reasonable timeline is 2-4 weeks for freelancers, 6-12 weeks for agencies. Cutting that in half might add 25-50% to the price.
Hidden costs to budget for
The design quote isn't your total design cost.
Developer implementation questions: Designers hand off files. Developers have questions. Budget time for designer availability during development.
Asset creation: Icons, illustrations, and photography may be separate from UI design. Stock assets are cheaper but generic. Custom assets add $1,000-10,000+.
User testing: Testing designs before development catches expensive mistakes. Budget $500-5,000 depending on formality.
Design tool subscriptions: If you need to make minor changes later, you'll need Figma ($15/seat/month) or similar tools.
How to get the most value
At low budgets ($0-2,000)
Use AI tools for initial design, then spend budget on targeted freelance help for specific screens or problems. A hybrid approach stretches limited resources. We go deeper on this in our guide on what to do when you can't afford a designer.
Example workflow:
- Generate base designs with GenDesigns ($10/month)
- Identify the 3-5 screens that need most polish
- Hire a freelancer to refine those specific screens ($500-1,000)
- Result: Professional-looking app at fraction of full design cost
At medium budgets ($5,000-20,000)
A strong mid-level freelancer is your best bet. You get direct communication, quality work, and flexibility.
Tips:
- Agree on scope and deliverables upfront
- Use milestone-based payments
- Do your homework before they start (research competitors, sketch ideas)
- Be decisive in feedback rounds
At larger budgets ($30,000+)
Consider a boutique agency or senior freelancer with team support. The premium buys you process, accountability, and depth.
Tips:
- Interview multiple agencies
- Ask for references and call them
- Understand their actual team (who touches your project?)
- Negotiate scope, not price (you can often get more for the same money)
Red flags at any price point
No discovery questions: If someone's ready to design before understanding your users and goals, they're pattern-matching, not problem-solving.
Guaranteed timelines without understanding scope: Real professionals give estimates after learning about your project.
No portfolio relevant to your space: Someone great at marketing websites might struggle with complex mobile apps.
Unable to explain past work: Good designers can articulate why they made decisions, not just show pretty pictures.
Dramatically lower prices than others: Sometimes it's efficiency. Often it's inexperience, offshore outsourcing, or corner-cutting.
The ROI question
Is expensive design worth it?
Sometimes. If design directly impacts conversion, retention, or user perception, investing more makes sense. A fintech app handling money needs to feel trustworthy. A consumer app in a crowded market needs to stand out.
Other times, "good enough" is exactly right. An internal tool needs to be functional, not beautiful. An MVP needs to validate the idea, not win design awards.
Match your design investment to what design actually determines in your business.
My honest take
For most people reading this—founders, product managers, small teams—the design market has shifted in your favor. AI tools handle 80% of what you used to need a designer for. The remaining 20% (strategy, brand originality, complex UX problems) is where human designers still dominate.
Start with AI tools. See how far you get. Then bring in humans for the parts where you hit limits.
That approach would have been impossible five years ago. Now it's probably the smartest way to allocate design budget.
Related reading:
- 8 Best AI App Builders for Startups - Cost-effective alternatives
- 15 Best AI App Design Tools in 2026 - Tool pricing comparison
- Rapid App Prototyping with AI - Reduce design costs with AI
